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	<title>Comments on: Using QML with 3D and OpenGL</title>
	<atom:link href="http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/feed/" rel="self" type="application/rss+xml" />
	<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/</link>
	<description>#Qt, #Linux, #Programming, #MeeGo...</description>
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		<title>By: zchydem</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-193</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Fri, 29 Jul 2011 11:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-193</guid>
		<description><![CDATA[@drinkmilk I&#039;m sorry, but I lost the code accidentally, but it was only based on few hours of work. Friend of mine worked pretty much similar concept and he used the same approach than I was using. You might want to check out his work from his blog: 

http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/

There is also a link to source code. Actually he has managed to implement it little bit further and now it works perfectly. I&#039;m not sure if he&#039;s allowed to share the latest code too, but you could ask him directly.]]></description>
		<content:encoded><![CDATA[<p>@drinkmilk I&#8217;m sorry, but I lost the code accidentally, but it was only based on few hours of work. Friend of mine worked pretty much similar concept and he used the same approach than I was using. You might want to check out his work from his blog: </p>
<p><a href="http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/" rel="nofollow">http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/</a></p>
<p>There is also a link to source code. Actually he has managed to implement it little bit further and now it works perfectly. I&#8217;m not sure if he&#8217;s allowed to share the latest code too, but you could ask him directly.</p>
]]></content:encoded>
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		<title>By: drinkmilk</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-192</link>
		<dc:creator>drinkmilk</dc:creator>
		<pubDate>Fri, 29 Jul 2011 09:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-192</guid>
		<description><![CDATA[Hey,

I am working on something similar and thus I find this project very interesting. Do you mind sharing the code? I am mainly interested in the architecture, so it&#039;s totally fine by me if it&#039;s in alpha stage.

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I am working on something similar and thus I find this project very interesting. Do you mind sharing the code? I am mainly interested in the architecture, so it&#8217;s totally fine by me if it&#8217;s in alpha stage.</p>
<p>Thanks!</p>
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	<item>
		<title>By: zchydem</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-177</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Wed, 23 Mar 2011 20:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-177</guid>
		<description><![CDATA[@tankd  Thanks for your comment. 

No, I don&#039;t have any implemented solution, but basically mouse events should be transformed to the correct position.  This was more like a proof of concept if this kind of thing can be done so I didn&#039;t bother to continue it. The keyboard event is a bit different, because it should be decided which 3D object has focus and send events to that object. For a single object it&#039;s trivial - just send key events to that.]]></description>
		<content:encoded><![CDATA[<p>@tankd  Thanks for your comment. </p>
<p>No, I don&#8217;t have any implemented solution, but basically mouse events should be transformed to the correct position.  This was more like a proof of concept if this kind of thing can be done so I didn&#8217;t bother to continue it. The keyboard event is a bit different, because it should be decided which 3D object has focus and send events to that object. For a single object it&#8217;s trivial &#8211; just send key events to that.</p>
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		<title>By: tankd</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-176</link>
		<dc:creator>tankd</dc:creator>
		<pubDate>Tue, 22 Mar 2011 12:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-176</guid>
		<description><![CDATA[Very impressive.

I actually work on an similar project ( 2d gui for SFML vith QML).
And, as you, I can&#039;t handle keyboard and mouse input.
Did you have any solution for this.

Thanks,
Tankd]]></description>
		<content:encoded><![CDATA[<p>Very impressive.</p>
<p>I actually work on an similar project ( 2d gui for SFML vith QML).<br />
And, as you, I can&#8217;t handle keyboard and mouse input.<br />
Did you have any solution for this.</p>
<p>Thanks,<br />
Tankd</p>
]]></content:encoded>
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	<item>
		<title>By: zchydem</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-158</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Tue, 09 Nov 2010 06:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-158</guid>
		<description><![CDATA[@kypeli Thanks. 

QmlAtlas is a convenience class which inherits QGraphcisScene. It provides interfaces for adding QDeclarativeItems to the scene (int QmlAtlas::addQmlItem(const QString path)) and for rendering them (renderQmlItem(int id, QPainter *)). 

I will publish the source code at some point.]]></description>
		<content:encoded><![CDATA[<p>@kypeli Thanks. </p>
<p>QmlAtlas is a convenience class which inherits QGraphcisScene. It provides interfaces for adding QDeclarativeItems to the scene (int QmlAtlas::addQmlItem(const QString path)) and for rendering them (renderQmlItem(int id, QPainter *)). </p>
<p>I will publish the source code at some point.</p>
]]></content:encoded>
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		<title>By: kypeli</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-157</link>
		<dc:creator>kypeli</dc:creator>
		<pubDate>Mon, 08 Nov 2010 21:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-157</guid>
		<description><![CDATA[Impressive and interesting stuff!

Is QmlAtlas your own component or a QML component? I couldn&#039;t find anything about it with Google.]]></description>
		<content:encoded><![CDATA[<p>Impressive and interesting stuff!</p>
<p>Is QmlAtlas your own component or a QML component? I couldn&#8217;t find anything about it with Google.</p>
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