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	<title>Comments for Zchydem&#039;s Blog</title>
	<atom:link href="http://zchydem.enume.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://zchydem.enume.net</link>
	<description>#Qt, #Linux, #Programming, #MeeGo...</description>
	<lastBuildDate>Sat, 07 Jan 2012 18:23:32 +0000</lastBuildDate>
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		<title>Comment on Playing with Qt Scene Graph by zchydem</title>
		<link>http://zchydem.enume.net/2010/11/01/playing-with-qt-scene-graph/comment-page-1/#comment-214</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Sat, 07 Jan 2012 18:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=871#comment-214</guid>
		<description>@sq QGraphicsView was originally designed to handle at least thousands of items (not sure about millions), but because of Qt legacy, QPainter based drawing didn&#039;t handle painting as optimized as it should have done that. With QtQuick 2.0 and Qt 5 the new scene graph handles drawing more optimized. I.e. it&#039;s much faster as QtQuick 1.0. 

I haven&#039;t got time to follow what&#039;s happening in Qt5 in depth lately, but if you are interested in about details, you should check the source code and the documentation: http://doc.qt.nokia.com/5.0-snapshot/qtquick.html 

All the classes starting with &quot;QSG&quot; are scene graph classes.</description>
		<content:encoded><![CDATA[<p>@sq QGraphicsView was originally designed to handle at least thousands of items (not sure about millions), but because of Qt legacy, QPainter based drawing didn&#8217;t handle painting as optimized as it should have done that. With QtQuick 2.0 and Qt 5 the new scene graph handles drawing more optimized. I.e. it&#8217;s much faster as QtQuick 1.0. </p>
<p>I haven&#8217;t got time to follow what&#8217;s happening in Qt5 in depth lately, but if you are interested in about details, you should check the source code and the documentation: <a href="http://doc.qt.nokia.com/5.0-snapshot/qtquick.html" rel="nofollow">http://doc.qt.nokia.com/5.0-snapshot/qtquick.html</a> </p>
<p>All the classes starting with &#8220;QSG&#8221; are scene graph classes.</p>
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	<item>
		<title>Comment on Playing with Qt Scene Graph by sq</title>
		<link>http://zchydem.enume.net/2010/11/01/playing-with-qt-scene-graph/comment-page-1/#comment-213</link>
		<dc:creator>sq</dc:creator>
		<pubDate>Sat, 07 Jan 2012 17:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=871#comment-213</guid>
		<description>QGraphicsView is designed to work perfectly well with huge scenes, i.e. millions of items.
Is this also true for QtQuick 1 (since it&#039;s build on top of QGraphicsView)?

And how will that be with QtQuick 2?
In other words, will the new Scene Graph e.g. allow for techniques like spatial partitioning?</description>
		<content:encoded><![CDATA[<p>QGraphicsView is designed to work perfectly well with huge scenes, i.e. millions of items.<br />
Is this also true for QtQuick 1 (since it&#8217;s build on top of QGraphicsView)?</p>
<p>And how will that be with QtQuick 2?<br />
In other words, will the new Scene Graph e.g. allow for techniques like spatial partitioning?</p>
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		<title>Comment on Tip of the day &#8211; Make Qt Creator to compile QML files to resource file on every build by zchydem</title>
		<link>http://zchydem.enume.net/2011/08/04/tip-of-the-day-make-qt-creator-to-compile-qml-files-to-resource-file-on-every-build/comment-page-1/#comment-204</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Thu, 24 Nov 2011 18:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=1039#comment-204</guid>
		<description>I haven&#039;t experienced this problem for a while now, so make sure you use the latest Qt Creator -version.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t experienced this problem for a while now, so make sure you use the latest Qt Creator -version.</p>
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	<item>
		<title>Comment on Tip of the day &#8211; Make Qt Creator to compile QML files to resource file on every build by ducvd</title>
		<link>http://zchydem.enume.net/2011/08/04/tip-of-the-day-make-qt-creator-to-compile-qml-files-to-resource-file-on-every-build/comment-page-1/#comment-203</link>
		<dc:creator>ducvd</dc:creator>
		<pubDate>Tue, 22 Nov 2011 08:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=1039#comment-203</guid>
		<description>I followed your instruction. But it seems the QT compiler does not re-compile the changed QML files.

Even if I manually run command &quot;touch home.png&quot; (home.png is a image file in resource (.qrc file)), nothing happens.</description>
		<content:encoded><![CDATA[<p>I followed your instruction. But it seems the QT compiler does not re-compile the changed QML files.</p>
<p>Even if I manually run command &#8220;touch home.png&#8221; (home.png is a image file in resource (.qrc file)), nothing happens.</p>
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	</item>
	<item>
		<title>Comment on Qt-HowTo: Private Classes and D-Pointers by zchydem</title>
		<link>http://zchydem.enume.net/2010/01/19/qt-howto-private-classes-and-d-pointers/comment-page-1/#comment-201</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Thu, 20 Oct 2011 13:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=504#comment-201</guid>
		<description>@cymurs Thank you for reading my blog!</description>
		<content:encoded><![CDATA[<p>@cymurs Thank you for reading my blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Qt-HowTo: Private Classes and D-Pointers by cymurs</title>
		<link>http://zchydem.enume.net/2010/01/19/qt-howto-private-classes-and-d-pointers/comment-page-1/#comment-200</link>
		<dc:creator>cymurs</dc:creator>
		<pubDate>Thu, 20 Oct 2011 07:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=504#comment-200</guid>
		<description>Thanks for writing!
I gain better knowledges.</description>
		<content:encoded><![CDATA[<p>Thanks for writing!<br />
I gain better knowledges.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tip of the day &#8211; Make Qt Creator to compile QML files to resource file on every build by zchydem</title>
		<link>http://zchydem.enume.net/2011/08/04/tip-of-the-day-make-qt-creator-to-compile-qml-files-to-resource-file-on-every-build/comment-page-1/#comment-195</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Fri, 05 Aug 2011 09:14:38 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=1039#comment-195</guid>
		<description>@dubik Thanks for the comment!

The problem is not adding the QML file to resource and it doesn&#039;t get compiled in. The problem is that if I modify any of the existing QML files in my project (they already were added to resource file and compiled earlier) the modified files won&#039;t get compiled into a binary.

I also want to mention that this problem doesn&#039;t happen every time. Sometimes I have worked on my project for 2 hours and all the suddenly it quits compiling my changes. Usually this doesn&#039;t happen for all the files i.e. modifications in a one file get compiled and modifications in other file won&#039;t get compiled in. 

 I haven&#039;t tried to run qmake, but as you proposed, I believe it works too.</description>
		<content:encoded><![CDATA[<p>@dubik Thanks for the comment!</p>
<p>The problem is not adding the QML file to resource and it doesn&#8217;t get compiled in. The problem is that if I modify any of the existing QML files in my project (they already were added to resource file and compiled earlier) the modified files won&#8217;t get compiled into a binary.</p>
<p>I also want to mention that this problem doesn&#8217;t happen every time. Sometimes I have worked on my project for 2 hours and all the suddenly it quits compiling my changes. Usually this doesn&#8217;t happen for all the files i.e. modifications in a one file get compiled and modifications in other file won&#8217;t get compiled in. </p>
<p> I haven&#8217;t tried to run qmake, but as you proposed, I believe it works too.</p>
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	</item>
	<item>
		<title>Comment on Tip of the day &#8211; Make Qt Creator to compile QML files to resource file on every build by dubik</title>
		<link>http://zchydem.enume.net/2011/08/04/tip-of-the-day-make-qt-creator-to-compile-qml-files-to-resource-file-on-every-build/comment-page-1/#comment-194</link>
		<dc:creator>dubik</dc:creator>
		<pubDate>Fri, 05 Aug 2011 05:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=1039#comment-194</guid>
		<description>Every time you add qml file just execute &quot;run qmake&quot; and it will recompile everything properly.</description>
		<content:encoded><![CDATA[<p>Every time you add qml file just execute &#8220;run qmake&#8221; and it will recompile everything properly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using QML with 3D and OpenGL by zchydem</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-193</link>
		<dc:creator>zchydem</dc:creator>
		<pubDate>Fri, 29 Jul 2011 11:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-193</guid>
		<description>@drinkmilk I&#039;m sorry, but I lost the code accidentally, but it was only based on few hours of work. Friend of mine worked pretty much similar concept and he used the same approach than I was using. You might want to check out his work from his blog: 

http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/

There is also a link to source code. Actually he has managed to implement it little bit further and now it works perfectly. I&#039;m not sure if he&#039;s allowed to share the latest code too, but you could ask him directly.</description>
		<content:encoded><![CDATA[<p>@drinkmilk I&#8217;m sorry, but I lost the code accidentally, but it was only based on few hours of work. Friend of mine worked pretty much similar concept and he used the same approach than I was using. You might want to check out his work from his blog: </p>
<p><a href="http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/" rel="nofollow">http://www.johanpaul.com/blog/2011/05/request-for-comments-qt3d-subnode-texture-interaction/</a></p>
<p>There is also a link to source code. Actually he has managed to implement it little bit further and now it works perfectly. I&#8217;m not sure if he&#8217;s allowed to share the latest code too, but you could ask him directly.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using QML with 3D and OpenGL by drinkmilk</title>
		<link>http://zchydem.enume.net/2010/11/08/using-qml-with-3d-and-opengl/comment-page-1/#comment-192</link>
		<dc:creator>drinkmilk</dc:creator>
		<pubDate>Fri, 29 Jul 2011 09:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://zchydem.enume.net/?p=919#comment-192</guid>
		<description>Hey,

I am working on something similar and thus I find this project very interesting. Do you mind sharing the code? I am mainly interested in the architecture, so it&#039;s totally fine by me if it&#039;s in alpha stage.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I am working on something similar and thus I find this project very interesting. Do you mind sharing the code? I am mainly interested in the architecture, so it&#8217;s totally fine by me if it&#8217;s in alpha stage.</p>
<p>Thanks!</p>
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