I’ve planned to get familiar with Qt Scene Graph for a several months now, but Gunnar Sletta’s presentation at the Qt Developer Day 2010 in Munich kicked me to actually do something. The goal of my Qt Scene Graph research project can be listed as follows:
- How to build and use Qt Scene Graph
- Get the whole picture of scene graph architecture
- And check out the code i.e how it works
- Try to create something of your own by using Qt Scene Graph
Before going any further, I go directly to the last bullet point and show a video about small QML demo which uses Qt Scene Graph. I borrowed the particle parts from Qt Scene Graph’s testing code and created few vertex and fragment shaders for rotation, scaling and manipulating colors.